20:00 Uhr
01.10.2020

Homecoming

An at-home live theatre game
machina eX
Live-Theater-Game
online
Duration: approx. 120 min // Language: German + English (see dates)
13€ / 8€ red.

Ticket - buy now

The autumn has finally come during this long year of pandemic. A young woman returns to her hometown because she can no longer afford to pay her rent in the big city. An agency sends thick envelopes to evaluate how well the population can weather the crisis. And, on the internet, a community emerges that celebrates the voluntary decision to go without as a lifestyle alternative to the desire for the easing of restrictions.

 

Together with HAU Hebbel am Ufer, FFT Düsseldorf and Hellerau in Dresden, machina eX develops its second living room game. In “Homecoming”, the audience members all stay at home. From there, they set out to prominent as well as remote parts of the internet to explore a story over the course of live performances and chats that extends far beyond their own four walls.

 

In order to play, a computer with access to the internet, a telephone and a postbox are required.


Please note before purchasing a ticket

Homecoming is a game for your personal computer and is played via the messaging app Telegram – with the desktop version being recommended here. Taking part only with the smartphone version of Telegram is not possible, the smartphone version can only be used aditionally.

 

The ticket purchase can be started with the button Buy Ticket at the single dates but is only possible after an intermediate step in Telegram. Open the corresponding dialog with a message in the chat.

 

Tickets can only be purchased online and in single numbers.

 

By registering via Telegram you agree to the storage and use of your mobile phone number and your address for the purposes of the game format of the event for its duration. All data exchanged with machina eX during and prior to the event will be deleted after its end.

 

In the course of the game, other websites will be visited for which a webcam is sometimes required. Also against this background, a stable internet connection is required for the entire duration of the game.

 

After the game, all players are invited to come together in a Jitsi meeting. All players will receive a link at the end of the game. It is recommended to install the Jitsi-App beforehand.


all dates

Do 1.10., 20 Uhr

Fr 2.10., 20 Uhr

Sa 3.10., 20 Uhr

So 4.10., 20 Uhr

Sa 10.10., 17 + 20 Uhr

So 11.10., 17 + 20 Uhr

Do 15.10., 17 + 20 Uhr

Fr 16.10., 17 + 20 Uhr

Sa 17.10., 17 + 20 Uhr

Do 22.10., 17 + 20 Uhr (englisch)

Fr 23.10., 17 + 20 Uhr (englisch)

Sa 24.10., 17 + 20 Uhr

Do 5.11., 17 + 20 Uhr

Fr 6.11., 17 + 20 Uhr (englisch)

Sa 7.11., 17 + 20 Uhr

So 8.11., 17 + 20 Uhr


machina eX
machina eX has been exploring the interface of theater and computer games since 2010. The media theater collective originally studied cultural studies in Hildesheim, before producing participatory game theater pieces together. machina eX combines modern technologies with the tools of classical illusionary theater to create theater pieces that are immersive playable theater productions and simultaneously walk-in computer games.
Credits
Performance: Anne Eigner, Jan Jaroszek. Concept: machina eX. Text: Clara Ehrenwerth. Direction: Yves Regenass. Dramaturgy and Game Design: Mathias Prinz. Technical Direction: Lasse Marburg. Graphics, Scenography, Costumes: Barbara Lenartz. Programming: Sebastian Arnd, Benedikt Kaffai. Web Design: Philip Steimel. Sound Design: Jascha Dormann, Malu Peters. Collaboration: Antonia Bitter. Production Management: Sina Kießling. A machina eX production. Coproduction: HAU Hebbel am Ufer, FFT Düsseldorf and the European Centre for the Arts HELLERAU. Supported by: Berlin Senate Administration for Culture and Europe and by the Performing Arts Fund (Fonds Darstellende Künste) with funds from the Federal Government Commissioner for Culture and the Media. Supported as part of the Alliance of International Production Venues with funds from the Federal Government Commissioner for Culture and the Media.